引用:
The Overseers continues to help with the basic demand for "supply" for the Zerg after they mutated from Overlords. Each Overseer adds 8 to the value of total "Controlled" units.
If an Overseer is left stationary, their line of sight will slowly increase to a great distance. The detection range will not increase with it though, it is a set range. As soon as the unit moves, the sight radius becomes standard. The Overseers are the main source of detection for the Zerg, besides the Shriekers.
监察者在由宿主进化以后依然可以为Zerg提供人口。每个监察者提供8人口。
如果一个监察者停留不动,它们的事业会缓慢增大。但是反隐范围却不会增加,那只是一个固定范围。一旦监察者移动,视野范围就会还原。监察者是Zerg的主要反隐单位,还有就是尖啸者防御塔。
嘎……技能和价格这一段~略
Development 发展
引用:
The main reason why Overseers got the detection from Overlords in StarCraft II is that Blizzard wanted the gameplay value of Cloaking to be a bit higher. All the Zerg Overlords would make that hard, so they introduced the Overseer mutation, and also adding the extra ability with far sight to it, and gave the Overlord a few other new abilities.
Dustin Browder told Gunnar Petzall of IncGamers when he was there, on multiple occasions, that they were not sure if the Overseer was strong enough to be an independent unit, or using a "slot", and it might be cut before release, or replaced by some other mechanic.
暴雪在
Dustin Browder在公众场合告诉了在IncGamers的Gunnar Petzall,他们不确定监察者是否有足够价值可以占有一个独立单位的位置,它可能在游戏发布前被砍掉,或者会被其他辅助单位替代。
【责任编辑:EVA剑心】



