Resurrection:
恢复:
——就是雷神的一个属性~嘎
The most impressive Terran unit at this moment is undoubtedly the Thor. This is an enormous groundunit that moves real slow but has multiple heavy weapons at his disposal. Next to the standard guns it has weapons on it’s back with which it can take out flying enemies. Furthermore the Thor can repair it’s self and even if you can take the Thor out it ain’t over yet. From the remains of the Thor a new Thor can be built without you having to go back to one of your factories. The Thor is not as powerful as the Zerg Queen or the Mothership. The Terran have no equivalent to that, but with the Thor at their disposal that is not necessary, because you can build multiple Thors. By doing so you can send large quantities of metal and firepower at your opponents. The Terran are therefore not dependant on special units, underground tunnels or forcefields and although Blizzard has not yet captured the definitive form of the Terran race it is already clear that this race will rely on brute force and massive firepower. Rather than complicated strategies or tactics.
目前,最令人印象深刻的Terran单位毫无疑问就是雷神。这是一个巨大的地面单位,移动速度缓慢,但是装配了很多重型火炮。除了标准的火炮,它背上还有对空武器。此外,雷神还有自我修复的技能,甚至是如果你杀死了雷神,而实际上它还没有彻底被结果。雷神可以从雷神的残骸上恢复过来而不需要重新回到你的重工厂建造一个。雷神比不像Zerg的女王或者是母舰一样强大。Terran也没有与这两者相等的东西,但是利用雷神的威力,那些单位也并没有必要,因为你可以建造大量的雷神。这样做,你可以向对手倾泻大量的装甲与火力。Terran也因此不需要依赖于特殊单位,地下隧道或者是立场。虽然暴雪还没有完全弄好Terran这个种族,但是很明显这个种族将会是依赖于无情而又强有力的火炮,不是复杂的策略或者技术。
To Do:
要做的事:
Pardo also told us that he wants prevent Starcraft from going into the Warcraft III direction. Units will get extra features, but not as many as the huge number of functions the Warcraft III units have. Every unit will have a primary and an advanced function. Both might be able to be upgraded by learning new techniques, but that will be it. The Singleplayer campaign was not shown in Paris and Pardo didn’t want to elaborate on that subject. He told us that the story would have a clear start and clear end and in between many sidetracks could be followed. He compared the structure to kinda flat form of American Football.
Pardo告诉我们他要防止星际争霸变成魔兽争霸III。单位可以得到额外的功能,但是不会像魔兽3的那些单位一样。每一个单位都有一个主要功能和高级功能。两者都可以通过科技升级来得到提升,但是依然有待改变。单人战役还没有在巴黎展示,而Pardo亦不想在这方面详细说明。他告诉我们说那个故事将会有一个明确的开始和清楚的结尾,而且在这之中也会有很多分支任务。他将任务的构成比做了美式足球式的直截了当。【嘎~这句不会】
Conclusion:
总结:
Although not close to being finished Starcraft II turned to be a very playable game already.
Blizzard already seems to have the engine in order. The graphics of the game are old fashioned, but this has been done on purpose. They want Starcraft II to look the original Starcraft. If you pay good attention it has changed quite a bit. For instance: gravity has become a factor. You cannot notice that directly, but when you shoot down a flying unit and it’s pieces drop down a slope, the pieces will roll down naturally. Do not let the antique looks fool you. Underneath really is a game that is rally different from it’s prequel. Blizzard has really tried to improve the characteristic elements from the original game and bring them back in Starcraft II..
Starcraft II will be an RTS at topspeed but will still have many different tactical options without units having loads of complex options.
虽然星际2还远没有完成,但是已经显现出可玩性很高的样子。
暴雪已经看上去已经进入正轨了。游戏图像依然是老式的,但是已经在朝目标方向努力。他们要让星际2看上去符合星际的传统。但如果你用心去看的话,会发现已经改变了许多,譬如说:重力已经变成了游戏中确实存在的要素。你可能不是容易地注意到,但是如果你攻击一个飞行单位,然后它的碎片掉落下来,这些碎片会自然滚动。别让传统的外表骗了你。游戏的内部已经与前作有很多的改变了。暴雪尝试增强1代里的经典元素并将它们带入星际2.
星际2将会变成RTS上的顶峰,但是希望依然要有许多不同的战术特色而不只是单位本身的复杂属性。
【责任编辑:EVA剑心】



